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Character Creation

Congratulations, your character has become a Nobody! Here are the rules and limitations on how they might be.

 

Every Nobody started out as a Somebody. A Somebody is a person or creature that has a strong heart. They had a name, feelings, history, and a life. Your character’s name as a Nobody is a jumble of their Somebody name + the letter X.

Ex: Britany could become Yanbtrix - pronounced Yee-Ann-Bee-Tricks

Ex: Tsuna could become Unaxst - pronounced Un-axe-ed

 

Each Nobody upon intake is given a summarized title, an epithet, typically related to their personality, interest, element, and/or something else uniquely relating to them.
Ex: Vexen, The Chilly Academic

 

All human and humanoid characters need to be at least 18 years old. Depending on the chosen homeworld having the appearance of a child is acceptable.

World List Here

Stats

All characters start with 30 points to distribute. Each stat is maxed out at 20.

 

HP - Health Points. This is how much damage your character can take before passing out or if you choose dying. Each tick is 500hp for a max total of 10000!


MP - Magic Points. This is how much Magic/Mana your character has. Each tick is 5mp for a grand total of 100! Magic is regained passively through rest and/or cooldowns/turns where MP is not used. The limit of your character’s element usage will be determined by MP!


DEX - Dexterity. This determines where in the rotation your character will be in the attacking phase. This also determines your character’s ability to land a hit.


DEF - Defense. This is how sturdy your character is. Incoming damage goes against the character’s Defense. The difference in that number is to be subtracted from HP. 

AGI - Agility. This is how fast your character is at reacting/dodging.

STR - Strength. This is how hard your character hits. Preferably with weapon, however hand to hand combat is fine too.

What You Need To Submit

A filled out Visual Character Application &

A filled out of the following Written portion of Character Application

Name:

Number & Epithet: (Number will be given upon approval.)
Age: (Optional - Appears as)

Gender:
Pronouns:

Height:

Weight:

 

Personality: Minimum of three (3) Positive and three (3) Negative. Optional neutral.

Likes: (Everything and Nothing not applicable. Minimum of two (2) things.)
Dislikes: (Everything and Nothing not applicable. Minimum of two (2) things.) 

 

Homeworld:

Element & its favored component:

Element Skill: (If any) 

Weapon:

Weapon Skill: (If any)

 

History: Minimum of one (1) paragraph

 

Extra:

Appearance

All characters need to make sense for the chosen homeworld. 

All characters need to have some form of the signature coat of Organization XIII in their overall outfits. At minimum characters need: Hood, Zipper, Silver Chain and Tassels, and some kind of ‘coat’ covering being the mandatory pebble/black color. This covering can be as small as a scarf or as large a wedding dress. Must be noticeable!

There are some limitations on animalistic characters. Humanoid, Anthropomorphic, and Upright are acceptable. A standard cat on all fours is not allowed. Large animals such as whales and dragons need to be scaled down to a reasonable size!

The following is an image of the unacceptable and one of the acceptable forms a character from the world The Aristocats may look.

 

History

When building your character please refrain from having major connections with the chosen homeworld’s characters. At best your character may know of prominent figures in their home world.
Ex: In Tangled majority of those in the Kingdom of Corona know about the missing princess Rapunzel.

 

Somewhere in the history it needs to be mentioned how your character came into the group.

Here are some suggestions to help bring your character on board with Organization Memoria:

Recruited by the current NPC Sagely Superior

Seeking power/revenge/somewhere to call home/family and/or friends/self-preservation/SOMETHING

Followed after a hooded figure through a portal that lead to Memoria HQ

Not wanting to forget

Broaden new horizons

Threatened

Bored AF & just looking for good time~

Element and Weapon:

Both of these properties need to be unique for your character and the group. Element and Weapon need to be able to function separately. Please keep in mind that some elements and weapon types need to be narrowed down to allow others the opportunity to make a character.
Ex: Element Plants need to be narrowed down to something like Vines/Leaves, Flowers, Trees/Wood, Mushrooms, etc.

Ex: Sword needs to be made more specific. Broadsword, rapier, claymore, katana, etc.

 

The element you choose needs to be put under one of the eight components of Magic.

More information on Magic here

For every 5 points in MP your character’s element can gain a skill or an upgrade to an existing one~! However, the first 5 points of the 20 must be a gained skill.

 

Weapons need to have the Nobody symbol implemented in the design.

For every 5 points in STR your character gains better use of their weapon~! Gain a skill or upgrade an existing skill. However, the first 5 points of the 20 must be a gained skill.

 

At this point in time additional gaining a new skill and upgrades solely from stats may only happen a total of three times. At 10/20, 15/20, and 20/20. The option you did not choose the first time for your character’s level up must be taken second. The third and final time is yours to choose to either gain another skill or upgrade an existing skill.

Making your character continued...

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